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1 file changed, 1 insertion, 1 deletion

00.gamescope_tips.md

@@ -11,7 +11,7 @@ My main monitor is a Samsung Odyssey Neo G7 (3840x2160 165hz "HDR10") and my sec
11 11 Ideally, these are my launch options for each game:
12 12
13 13 ```sh
14 - gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f -e --mangoapp -- gamemoderun %command%
14 + gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 --force-grab-cursor -o 60 -f -e --mangoapp -- gamemoderun %command%
15 15 ```
16 16
17 17 There are some issues with it:

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2 files changed, 21 insertions, 39 deletions

00.gamescope_tips.md

@@ -18,7 +18,6 @@ There are some issues with it:
18 18
19 19 - Steam overlay and input won't work (`-e` flag is broken)
20 20 - `--mangoapp` won't show some info
21 - - xwayland might crash or game might freeze
22 21 - Performance is incredibly low after a while
23 22
24 23 ## and the workarounds...
@@ -45,8 +44,19 @@ DISPLAY=:x gamemoderun %command%
45 44 Where `x` is the display number. The game might take a while to open up and also to completely exit,
46 45 but it works just fine, except for HDR.
47 46
48 - Apparently this is needed for HDR to work this way: https://github.com/Zamundaaa/VK_hdr_layer,
49 - and adding `ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1` on the game's launch parameters, before `gamemoderun`
47 + There are some tweaks that could get HDR running, but I couldn't get it to work for me. To try it, I would run gamescope with the following variables:
48 +
49 + ```sh
50 + DXVK_HDR=1 gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f --mangoapp
51 + ```
52 +
53 + and the launch parameters:
54 +
55 + ```sh
56 + ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 DISPLAY=:1 gamemoderun %command%
57 + ```
58 +
59 + but that's a no go for me. Check [the GitHub issues](https://github.com/ValveSoftware/gamescope/issues/1404#issuecomment-2209386662) for more info
50 60
51 61 ### mangohud and --mangoapp
52 62
@@ -54,19 +64,6 @@ It is recommended to run `--mangoapp` if using gamescope, however it won't displ
54 64 Running it as `mangohud` before `%command%` will show GPU info, but might have some other issues down the line.
55 65 On both ways, information like HDR, FSR, gamemoderun status won't be displayed at all.
56 66
57 - ### Crashes and freezes
58 -
59 - From time to time xwayland will crash in many ways.
60 - When there's a lot going on in my games and performance might be taking a hit, the game and Steam will simply close immediately.
61 - This is the softest of the crashes because I can simply reopen Steam and the game without issues.
62 -
63 - Sometimes the game will freeze or my entire desktop will freeze (this one also happens randomly when I'm dragging a window or starting a game).
64 - I have to restart my PC in this case.
65 -
66 - There are some bug reports about these issues on bugs.kde.org, gamescope GitHub, NVIDIA drivers GitHub and forums,
67 - but no one knows why or how it happens, and many times it's hard to get logs. If you happen to have these issues and can provide logs or useful information,
68 - please do so on the proper channels.
69 -
70 67 ### Performance
71 68
72 69 When you run gamescope, you might notice on the terminal something like
@@ -86,18 +83,11 @@ checking if the niceness is set, and setting it if it's not. Check the `01.games
86 83
87 84 ### VRR
88 85
89 - VRR (adaptive sync, GSYNC) will **not** work on NVIDIA cards if you have more than one monitor enabled. There are no solutions, no workarounds,
90 - and I don't think NVIDIA has even recognised this issue.
86 + VRR (adaptive sync, GSYNC) will **not** work on NVIDIA cards if you have more than one monitor enabled on that card. A workaround is to have
87 + your extra monitors plugged in another GPU or on your motherboard if your CPU has an iGPU. I don't think NVIDIA has even recognised this issue.
91 88
92 89 While this is not a problem related to gamescope, mangohud or gamemoderun, I've added this section because it might come in handy.
93 90
94 - By disabling any extra monitor, VRR will work again. I've made the `02.start-gamescope.sh` script to be run as a launch parameter on the game,
91 + Since I don have a second (i)GPU. I need to disable my extra monitors. I've made the `02.start-gamescope.sh` script to be run as a launch parameter on the game,
95 92 it'll start a gamescope window, turn off my extra display and start the game with gamemoderun and connecting it to the window.
96 93 When quitting the game, the script turns the extra monitor back on and properly disposes of the gamescope window.
97 -
98 - Run it by marking the script as executable `chmod +x start-gamescope.sh`
99 - and setting your game's launch parameter as
100 -
101 - ```sh
102 - /path/to/your/start-gamescope.sh %command%
103 - ```

02.start-gamescope.sh

@@ -1,12 +1,12 @@
1 1 #!/bin/sh
2 2
3 3 echo "########## Starting a gamescope window"
4 - # change where necessary, like the resolution an refresh rate
5 - gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f &
4 + gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f --mangoapp &
6 5
7 6 # trying to trap the gamescope window so it can properly quit after exiting the game
8 7 export gamescope_pid=$!
9 - trap "echo \"########## Killing gamescope window\" && kill -- -$gamescope_pid" SIGINT SIGTERM EXIT
8 + trap "echo \"########## Killing gamescope window\" && kill -- $gamescope_pid" SIGINT SIGTERM EXIT
9 +
10 10
11 11 sleep 1s
12 12
@@ -19,25 +19,17 @@ sleep 1s
19 19
20 20 echo "########## Disabling secondary monitor."
21 21 if [ $WLND ]; then
22 - # run kscreeen-doctor and check your displays arrangement
23 - # and change where necessary
24 22 kscreen-doctor output.DP-1.disable &>/dev/null
25 23 fi
26 24
27 25 sleep 1s
28 26
29 - # I know that gamescope will always create a display on 2 for me
30 - # run the gamescope window on a terminal and take note of which number it is
31 - DISPLAY=:2 mangohud gamemoderun "$@"
32 -
33 - # the script will "pause" here while the game is running
34 - # and will resume from the next `sleep` after you quit the game
27 + DISPLAY=:1 gamemoderun "$@"
35 28
36 29 sleep 1s
37 30
38 31 echo "########## Enabling secondary monitor."
39 32 if [ $WLND ]; then
40 - # again, run kscreen-doctor and check the display arrangement
41 33 kscreen-doctor output.DP-1.enable &>/dev/null
42 34 kscreen-doctor output.DP-1.position.0,0 output.DP-3.position.1440,200 &>/dev/null
43 - fi
35 + fi

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1 file changed, 8 insertions, 1 deletion

00.gamescope_tips.md

@@ -93,4 +93,11 @@ While this is not a problem related to gamescope, mangohud or gamemoderun, I've
93 93
94 94 By disabling any extra monitor, VRR will work again. I've made the `02.start-gamescope.sh` script to be run as a launch parameter on the game,
95 95 it'll start a gamescope window, turn off my extra display and start the game with gamemoderun and connecting it to the window.
96 - When quitting the game, the script turns the extra monitor back on and properly disposes of the gamescope window.
96 + When quitting the game, the script turns the extra monitor back on and properly disposes of the gamescope window.
97 +
98 + Run it by marking the script as executable `chmod +x start-gamescope.sh`
99 + and setting your game's launch parameter as
100 +
101 + ```sh
102 + /path/to/your/start-gamescope.sh %command%
103 + ```

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2 files changed, 94 insertions, 44 deletions

00.gamescope_tips.md

@@ -2,23 +2,24 @@
2 2
3 3 ## Preface
4 4
5 - I'm using endeavourOS, KDE Plasma 6.1, a RTX 3080, Wayland, and my main monitor is a Samsung Odyssey Neo G7 (3840x2160 165hz "HDR10")
6 -
5 + I'm using endeavourOS, KDE Plasma 6.1, a RTX 3080, nvidia-open-dkms 555.58-2, Wayland.
6 +
7 + My main monitor is a Samsung Odyssey Neo G7 (3840x2160 165hz "HDR10") and my second is a Acer Predator XB271HU (1440x2560 165hz)
8 +
7 9 ---
8 -
10 +
9 11 Ideally, these are my launch options for each game:
10 12
11 13 ```sh
12 - gamemoderun gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 -f -e --mangoapp -- %command%
14 + gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f -e --mangoapp -- gamemoderun %command%
13 15 ```
14 16
15 17 There are some issues with it:
16 18
17 19 - Steam overlay and input won't work (`-e` flag is broken)
18 - - `--mangoapp` won't show GPU and gamemode info
19 - - Game might freeze randomly
20 + - `--mangoapp` won't show some info
21 + - xwayland might crash or game might freeze
20 22 - Performance is incredibly low after a while
21 - - `-W -H -w -h -f -b` don't do anything
22 23
23 24 ## and the workarounds...
24 25
@@ -26,64 +27,70 @@ There are some issues with it:
26 27
27 28 [GitHub issue](https://github.com/ValveSoftware/gamescope/issues/835)
28 29
29 - Creating a gamescope window on the terminal and attaching the game to it will work.
30 + Creating a gamescope window on the terminal and attaching the game to it will work, but HDR will be broken.
30 31
31 32 First I run this on a terminal:
32 33
33 34 ```sh
34 - gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 -f --mangoapp
35 + gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f --mangoapp
35 36 ```
36 37
37 - Then set the game's launch options:
38 + I take note of the window's number on `wlserver: [xwayland/server.c:107] Starting Xwayland on :2`,
39 + then set the game's launch options:
38 40
39 41 ```sh
40 42 DISPLAY=:x gamemoderun %command%
41 43 ```
42 44
43 - Where `x` is the display number, shown on the gamescope terminal output, example:
44 -
45 - `wlserver: [xwayland/server.c:107] Starting Xwayland on :2`
46 -
47 - In this case, the launch option would be `DISPLAY=:2`
48 -
49 - The game might take a while to open up and also to completely exit, but it works just fine.
50 -
51 - ### mangohud and --mangoapp
52 -
53 - Running it as `mangohud` before `%command%` will show GPU info but not gamemode, and apparently there are issues running it this way.
54 -
55 - I have to investigate if I have these supposed issues, and if they are related to any config about vsync and/or framerate locks on mangohud.
56 -
57 - ### Game freezing
45 + Where `x` is the display number. The game might take a while to open up and also to completely exit,
46 + but it works just fine, except for HDR.
58 47
59 - Possibly due to HDR flags but I'm not certain. Needs a reboot for the game to open again.
48 + Apparently this is needed for HDR to work this way: https://github.com/Zamundaaa/VK_hdr_layer,
49 + and adding `ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1` on the game's launch parameters, before `gamemoderun`
60 50
61 - I haven't had this issue in a while, might've been fixed in an update, might've been something I did.
51 + ### mangohud and --mangoapp
62 52
63 - ### Performance
53 + It is recommended to run `--mangoapp` if using gamescope, however it won't display any GPU info.
54 + Running it as `mangohud` before `%command%` will show GPU info, but might have some other issues down the line.
55 + On both ways, information like HDR, FSR, gamemoderun status won't be displayed at all.
64 56
65 - Have to set the niceness of gamescope. Run:
57 + ### Crashes and freezes
66 58
67 - ```sh
68 - sudo setcap 'CAP_SYS_NICE=eip' $(which gamescope)`
69 - ```
59 + From time to time xwayland will crash in many ways.
60 + When there's a lot going on in my games and performance might be taking a hit, the game and Steam will simply close immediately.
61 + This is the softest of the crashes because I can simply reopen Steam and the game without issues.
70 62
71 - It seems that after a while it loses its niceness, so I made a systemd service that runs on login
63 + Sometimes the game will freeze or my entire desktop will freeze (this one also happens randomly when I'm dragging a window or starting a game).
64 + I have to restart my PC in this case.
72 65
73 - checking if the niceness is set, and setting it if it's not. Check the [gamescope-niceness.service](gamescope-niceness.service) gist
66 + There are some bug reports about these issues on bugs.kde.org, gamescope GitHub, NVIDIA drivers GitHub and forums,
67 + but no one knows why or how it happens, and many times it's hard to get logs. If you happen to have these issues and can provide logs or useful information,
68 + please do so on the proper channels.
74 69
75 - ### Placebo flags
76 -
77 - `-W -H -w -h -f -b` don't have any effect. I can freely change my resolution and fullscreen settings ingame and it'll work just fine.
70 + ### Performance
78 71
79 - Reading gamescope's readme, it mentions:
72 + When you run gamescope, you might notice on the terminal something like
73 +
74 + `No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected.`
80 75
81 - > You can spoof a virtual screen with a desired resolution and refresh rate as the only thing the game sees, and control/resize the output as needed.
82 - >
83 - > This can be useful in exotic display configurations like ultrawide or multi-monitor setups that involve rotation.
76 + Performance WILL be affected. After a while, your game will look like a slideshow, but your frame counter will still display the FPS as normal.
77 +
78 + That means you have to set the niceness of gamescope. Run, as *sudo*:
84 79
85 - Probably I can run the game on a lower resolution without impacting my desktop's resolution and use the FSR flags to upscale it. Maybe I can even downscale the game?
80 + ```sh
81 + setcap 'CAP_SYS_NICE=eip' $(which gamescope)`
82 + ```
86 83
87 - `-r` seems funky though. Sometimes not setting it will lock the game to 60FPS, sometimes it has no effect at all.
84 + It seems that after a while it loses its niceness, so I made a systemd service that runs on login,
85 + checking if the niceness is set, and setting it if it's not. Check the `01.gamescope-niceness.service`
88 86
89 - There's also a flag to limit the max FPS but it doesn't do anything, or a setting on mangohud might be conflicting with both flags.
87 + ### VRR
88 +
89 + VRR (adaptive sync, GSYNC) will **not** work on NVIDIA cards if you have more than one monitor enabled. There are no solutions, no workarounds,
90 + and I don't think NVIDIA has even recognised this issue.
91 +
92 + While this is not a problem related to gamescope, mangohud or gamemoderun, I've added this section because it might come in handy.
93 +
94 + By disabling any extra monitor, VRR will work again. I've made the `02.start-gamescope.sh` script to be run as a launch parameter on the game,
95 + it'll start a gamescope window, turn off my extra display and start the game with gamemoderun and connecting it to the window.
96 + When quitting the game, the script turns the extra monitor back on and properly disposes of the gamescope window.

02.start-gamescope.sh(dosya oluşturuldu)

@@ -0,0 +1,43 @@
1 + #!/bin/sh
2 +
3 + echo "########## Starting a gamescope window"
4 + # change where necessary, like the resolution an refresh rate
5 + gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 --hdr-sdr-content-nits 300 -f &
6 +
7 + # trying to trap the gamescope window so it can properly quit after exiting the game
8 + export gamescope_pid=$!
9 + trap "echo \"########## Killing gamescope window\" && kill -- -$gamescope_pid" SIGINT SIGTERM EXIT
10 +
11 + sleep 1s
12 +
13 + if [ -n "$WAYLAND_DISPLAY" ] || [ "$XDG_SESSION_TYPE" == "wayland" ]; then
14 + echo "########## We're Running on wayland"
15 + export WLND=1
16 + fi
17 +
18 + sleep 1s
19 +
20 + echo "########## Disabling secondary monitor."
21 + if [ $WLND ]; then
22 + # run kscreeen-doctor and check your displays arrangement
23 + # and change where necessary
24 + kscreen-doctor output.DP-1.disable &>/dev/null
25 + fi
26 +
27 + sleep 1s
28 +
29 + # I know that gamescope will always create a display on 2 for me
30 + # run the gamescope window on a terminal and take note of which number it is
31 + DISPLAY=:2 mangohud gamemoderun "$@"
32 +
33 + # the script will "pause" here while the game is running
34 + # and will resume from the next `sleep` after you quit the game
35 +
36 + sleep 1s
37 +
38 + echo "########## Enabling secondary monitor."
39 + if [ $WLND ]; then
40 + # again, run kscreen-doctor and check the display arrangement
41 + kscreen-doctor output.DP-1.enable &>/dev/null
42 + kscreen-doctor output.DP-1.position.0,0 output.DP-3.position.1440,200 &>/dev/null
43 + fi

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2 files changed, 5 insertions, 1 deletion

gamescope_tips.md yeniden adlandırıldı 00.gamescope_tips.md

@@ -40,7 +40,11 @@ Then set the game's launch options:
40 40 DISPLAY=:x gamemoderun %command%
41 41 ```
42 42
43 - Where `x` is the display number, shown on the gamescope terminal output.
43 + Where `x` is the display number, shown on the gamescope terminal output, example:
44 +
45 + `wlserver: [xwayland/server.c:107] Starting Xwayland on :2`
46 +
47 + In this case, the launch option would be `DISPLAY=:2`
44 48
45 49 The game might take a while to open up and also to completely exit, but it works just fine.
46 50

gamescope-niceness.service yeniden adlandırıldı 01.gamescope-niceness.service

Dosya değişiklik yapılmadan yeniden adlandırıldı

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1 file changed, 1 insertion, 1 deletion

gamescope_tips.md

@@ -66,7 +66,7 @@ sudo setcap 'CAP_SYS_NICE=eip' $(which gamescope)`
66 66
67 67 It seems that after a while it loses its niceness, so I made a systemd service that runs on login
68 68
69 - checking if the niceness is set, and setting it if it's not. Check the `gamescope-niceness.service` gist
69 + checking if the niceness is set, and setting it if it's not. Check the [gamescope-niceness.service](gamescope-niceness.service) gist
70 70
71 71 ### Placebo flags
72 72

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1 file changed, 4 insertions, 2 deletions

gamescope_tips.md

@@ -2,8 +2,10 @@
2 2
3 3 ## Preface
4 4
5 - I'm using endeavourOS, KDE PLasma 6.1, a RTX 3080, Wayland, and my main monitor is a Samsung Odyssey Neo G7 (3840x2560 165hz "HDR10")
6 -
5 + I'm using endeavourOS, KDE Plasma 6.1, a RTX 3080, Wayland, and my main monitor is a Samsung Odyssey Neo G7 (3840x2160 165hz "HDR10")
6 +
7 + ---
8 +
7 9 Ideally, these are my launch options for each game:
8 10
9 11 ```sh

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2 files changed, 100 insertions

gamescope-niceness.service(dosya oluşturuldu)

@@ -0,0 +1,17 @@
1 + [Unit]
2 + Description=Check gamescope niceness and set it if needed
3 + After=network.target
4 +
5 + [Service]
6 + Type=oneshot
7 + User=root
8 + ExecStart=/bin/bash -c 'if getcap $(which gamescope) | grep -q "cap_sys_nice=eip"; then exit 0; else setcap "CAP_SYS_NICE=eip" $(which gamescope); fi'
9 + RemainAfterExit=yes
10 +
11 + ProtectSystem=full
12 + ProtectHome=read-only
13 + PrivateTmp=true
14 + NoNewPrivileges=true
15 +
16 + [Install]
17 + WantedBy=default.target

gamescope_tips.md(dosya oluşturuldu)

@@ -0,0 +1,83 @@
1 + # gamescope
2 +
3 + ## Preface
4 +
5 + I'm using endeavourOS, KDE PLasma 6.1, a RTX 3080, Wayland, and my main monitor is a Samsung Odyssey Neo G7 (3840x2560 165hz "HDR10")
6 +
7 + Ideally, these are my launch options for each game:
8 +
9 + ```sh
10 + gamemoderun gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 -f -e --mangoapp -- %command%
11 + ```
12 +
13 + There are some issues with it:
14 +
15 + - Steam overlay and input won't work (`-e` flag is broken)
16 + - `--mangoapp` won't show GPU and gamemode info
17 + - Game might freeze randomly
18 + - Performance is incredibly low after a while
19 + - `-W -H -w -h -f -b` don't do anything
20 +
21 + ## and the workarounds...
22 +
23 + ### Steam overlay and input
24 +
25 + [GitHub issue](https://github.com/ValveSoftware/gamescope/issues/835)
26 +
27 + Creating a gamescope window on the terminal and attaching the game to it will work.
28 +
29 + First I run this on a terminal:
30 +
31 + ```sh
32 + gamescope -W 3840 -H 2160 -r 165 --hdr-enabled --hdr-itm-enable --hdr-itm-sdr-nits 300 -f --mangoapp
33 + ```
34 +
35 + Then set the game's launch options:
36 +
37 + ```sh
38 + DISPLAY=:x gamemoderun %command%
39 + ```
40 +
41 + Where `x` is the display number, shown on the gamescope terminal output.
42 +
43 + The game might take a while to open up and also to completely exit, but it works just fine.
44 +
45 + ### mangohud and --mangoapp
46 +
47 + Running it as `mangohud` before `%command%` will show GPU info but not gamemode, and apparently there are issues running it this way.
48 +
49 + I have to investigate if I have these supposed issues, and if they are related to any config about vsync and/or framerate locks on mangohud.
50 +
51 + ### Game freezing
52 +
53 + Possibly due to HDR flags but I'm not certain. Needs a reboot for the game to open again.
54 +
55 + I haven't had this issue in a while, might've been fixed in an update, might've been something I did.
56 +
57 + ### Performance
58 +
59 + Have to set the niceness of gamescope. Run:
60 +
61 + ```sh
62 + sudo setcap 'CAP_SYS_NICE=eip' $(which gamescope)`
63 + ```
64 +
65 + It seems that after a while it loses its niceness, so I made a systemd service that runs on login
66 +
67 + checking if the niceness is set, and setting it if it's not. Check the `gamescope-niceness.service` gist
68 +
69 + ### Placebo flags
70 +
71 + `-W -H -w -h -f -b` don't have any effect. I can freely change my resolution and fullscreen settings ingame and it'll work just fine.
72 +
73 + Reading gamescope's readme, it mentions:
74 +
75 + > You can spoof a virtual screen with a desired resolution and refresh rate as the only thing the game sees, and control/resize the output as needed.
76 + >
77 + > This can be useful in exotic display configurations like ultrawide or multi-monitor setups that involve rotation.
78 +
79 + Probably I can run the game on a lower resolution without impacting my desktop's resolution and use the FSR flags to upscale it. Maybe I can even downscale the game?
80 +
81 + `-r` seems funky though. Sometimes not setting it will lock the game to 60FPS, sometimes it has no effect at all.
82 +
83 + There's also a flag to limit the max FPS but it doesn't do anything, or a setting on mangohud might be conflicting with both flags.
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